THE ROLE OF MULTIMEDIA IN THE PROCESSES OF DEVELOPMENT
Keywords:
IT, sport, multimedia, technology, educationAbstract
Since we belong to the time of massive changes, we may say that the education technologies progress along with the daily progress in all
spheres of life. First of all, education has become necessary more than ever. In addition to classical education, there is a need of attaining
new knowledge, both at school and university and then later at work. It is estimated that every worker must go through the process of
attaining new knowledge and completely new skills at least twice during the professional career. This is the result of constant changes of
technology and procedures at work. The introduction of computer technology in almost all fields of human life is an example that illustrates
this best.In this paper author seeks to present the importance of IT for education in development processes. In order to be accepted in the
cyber world, as well as in real life, we must respect the basic ethical principles. The Internet is not, as many people think, an anarchic
place – there are certain rules that must be respected.The Internet with its fast computing infrastructure development has enabled people
to connect and exchange data anytime, anywhere.In the modern media culture, the audience gets more and more demanding and
therefore it is obvious that multimedia is a reasonable response to this challenge. Same data, information and databases may be
represented in different ways, by combining various media so that each of them affects appropriate sense. One thing that connects all of
them is that they have been digitalized and represented as an organized structure of bits that can be further processed using software, be
archived in computer memories, transferred via networks and displayed on the monitor. Thus, this common digital representation of media
enables them to be combined and integrated in a whole that is called multimedia content (document). Multimedia content must be in the
first place created and then transferred to the user in two ways: online (transfer via computer networks) and offline (via memory devices,
most of all via portable compact discs, i.e., CD-ROMs and memory sticks).